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As a spatial and interaction designer, I strive to create experiences sparking curiosity, exploration and movement. My work sits at the intersection between humans and environments, physical and digital, textures and motions, sensuality and systems. I provoke interactions between people, places and/or brands.
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Who I am.  Curious human being coming from La Réunion (french island in the Indian Ocean), I have  7+ years experience in design, supported by 8 years of design studies. These were concluded by an M.Arch in Design for Performance and Interaction (with Distinction) from the Bartlett, UCL, London. I am passionate about human's perception, emotions, and individual and social behaviours. I find empathy and systemic thinking to be my champion creative tools. Once a flight attendant, I can’t resist a sunrise in the wilderness nor a groovy beat.

What I do.  The two intertwined pillars of my work are interaction and spatial design. On one hand, I explore interactions between people and environments through the design of physical and virtual immersive experiences. My latest piece, (un)Balance, was exhibited at Ars Electronica festival, Austria. On the other, I design spatial experiences for large spaces such as workplaces and hospitals. Through combinations of interiors, art installations and/or environment graphics, I infuse spaces with unique spatial identities while enhancing users experiences. My latest role was lead designer at Acrylicize, London based art & design studio. Motion and movement play key roles throughout my work. Wether in the form of motion graphics, kinetics or programmed light installations, they enable me to induce circulations, translate ideas and spark emotional responses. Today, I am looking at further layering my practices to envision new everyday interactions with emotional health and social equity in mind.

How I do it.  The highlights of my skillset are user/brand research and analyses, conceptualisation, prototyping, motion design and video editing. I also come in pretty handy when it comes to 3D design and visualisation, VR, production management and client interaction.

With and for whom.  Acrylicize, Ars Electronica, Burning Man, Gensler, HKS Architects, Interactive Architecture Lab, Microsoft, Tia Hockey (New movement dance company), NHS, Peldon Rose, Tableau Software, Wembley Park, XTX Markets.
Education
2017-2018 _ Master in Architecture, Design for Performance and Interaction,   Distinction (76%). Bartlett School of Architecture, UCL, London, UK.
2009-2012 _ BA in Interior and Spatial Design, First Honour Class (86%). Chelsea College of Art and Design, London, UK.
2006-2009 _ BTS in Event and Visual Communication Design. Ecole Boulle, Institute of Art and Design, Paris, FR.
2005-2006 _ Mise a Niveau Arts Appliques. Lycee Ambroise Vollard, Reunion Island.
2004-2005 _ English European BAC in Economics, Mention: Bien (83%). Lycee Bellepierre, Reunion Island.
Exhibitions
2019 _ (Un)Balance @ Ars Electronica Festival, Selected in best animation works of 2019. Linz,  AU.
2019 _ (Un)Balance @ Best of Interactive Architecture Lab 2018. London, UK.
2018 _ (Un)Balance @ Ars Electronica Festival. Linz, AU.
2015 _ SoundScope @ 50 Years Anniversary of Chelsea College of Art and Design. London, UK.
2015 _ Soundscope @ Londonewcastle Project Gallery. London, UK.
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