#interaction #VR #experience #body_movement
Poursuite investigates how collaborative performances could emerge from interactions between participants in VR and others in the physical one. Could people move together without seeing nor touching each other?
Context _ 1 week workshop @ the Interactive Architecture Lab (Bartlett, UCL). Collaborators: Marguerite Tricaud, Christine Wurth and Sana Yamaguchi. Completion: 2017. 
Role _ Interaction designer, researcher.
Tools _ Unity3D, Adobe Illustrator.​​​​​​​
Why? The limitations of VR technology create a visual barrier to group experiences. In the great majority of VR experiences, the participant(s) in virtual reality become disconnected from participant(s) in the physical reality. This turns the later into disengaged spectators and prohibits any interactions and/or collaborations. 
What? This project took place during a two weeks workshop at the Interactive Architecture Lab investigating the use of virtual tools in performances. We built a series of quick prototypes looking at how collaborative performances could emerge from the interactions of participants in VR and others in the physical world.
How? In a series of non goal-oriented games, we encouraged participants in the physical world to help a participant in VR to explore the virtual world using a virtual light beam controlled collaboratively by all participants. The light beam becomes an intuitive tool allowing participants to move together, interact and synchronise without ever seeing nor touching each other. 
All images copyrights @ Elyne Legarnisson.
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